Information and Telecommunication Systems Major, ECT (VR/AR) Track (B.S.C.)
New Academic Offering!
Virtual Reality/Augmented Reality track in ITS
Whenever you use the Internet, stream video or music, make a voice call, use your mobile device, or play an online game, information network technology is at work. Advanced network applications like live video, audio, or gaming frequently demand specific services from the network infrastructure. As the transport of advanced network applications increases, networks must understand the nature and specific needs of the traffic they carry, and advanced applications must understand the resources and capabilities available from networks. Cutting-edge applications like live video and gaming are a function of not only the type of data that is being transferred but of the transmission requirements of the information and the location of the information being exchanged. Augmented and virtual reality are two examples of applications that may demand specific services from networks. Such applications also need to know from where the required information can be delivered by the network to the end user. To address this technology transformation, the J. Warren McClure School of Emerging Technologies has instituted this separate track within our existing ITS degree. This new track (ECT) is dedicated to emerging communication technologies production, e.g., virtual and augmented reality (VR/AR) while also covering information networking and telecommunication systems. Students possessing both networking and content production skills have a competitive advantage in the marketplace. The ITS/ECT major allows our students to develop this competitive edge by combining courses that build competency in both networking and content production.
The McClure School will prepare you for a career in the rapidly growing fields of Information and Telecommunication Systems, VR/AR, and Games. We offer the Bachelor of Science in Communication degree. To earn your degree, you will work with ITS/ECT faculty in the classroom and will utilize the School’s extensive laboratory facilities, gaining hands-on experience with the technologies that are revolutionizing the ways that individuals, businesses, and governments communicate, learn, and play. You will learn about the design, management, regulation, and application of information network technology; the production, use, and implementation of VR/AR; as well as how businesses acquire and sell such products and services. You will study how these collected technologies are changing the way people do business, consume entertainment, get an education, access healthcare, and go about their daily lives. ECT students also gain a strong foundation in business administration and automatically fulfill the requirements of the Business Administration Minor when completing courses required for the ITS/ECT degree. The ITS/ECT program is one of the few of its kind in the country and entirely unique both in Ohio and around the region
Opportunities Upon Graduation
Information network technology is the lifeblood of modern business. The intersection of networking technology, VR/AR, and business practices encompasses a wide variety of jobs, and ITS graduates can be found in many different roles. The School’s blend of theoretical study, production expertise, and practical experience continues to prove attractive to employers, including Fortune 500 companies, throughout the United States.
An ITS/ECT degree provides career opportunities in a variety of settings. Major companies operate sophisticated business networks, and ITS graduates manage the operations and security of networks at companies in the insurance, banking, consumer product, industrial, government, and retail sectors. Companies that have hired ITS graduates include Progressive Insurance, Nationwide Insurance, Kroger, Marathon Petroleum, JP Morgan Chase, Cardinal Health, Fifth Third Bank, Xerox, and Abercrombie & Fitch. VR/AR students have gone on to work for Warner Brothers, Sony, Disney, Bethesda, Microsoft, Unity, and many other major tech and entertainment companies. ITS graduates are also employed in branches of the U.S. Armed Forces and in state and federal government offices.
Further, ITS graduates have found employment at major telecommunication and information service providers or vendors such as AT&T, Cincinnati Bell, CenturyLink, Verizon, Sprint, Cisco Systems, Time Warner Telecom, Level 3 Communications, Microsoft, IBM, EMC, Google, PowerNet Global, and XO Communications. Our students have also acquired positions with consulting companies like Accenture, Booz Allen Hamilton, Deloitte, PwC, and Capgemini. When combining VR/AR development skills with a focus on managing and engineering networks, overseeing network security, and selling information and telecommunication products and services, McClure graduates have boundless career opportunities.
The School’s placement rate is among the highest in the Scripps College of Communication. Our graduates enjoy substantial starting salaries.
Our VR/AR track in ITS has no requirements beyond University admission requirements. If you are interested in transferring to our VR/AR track, please contact our undergraduate director Dr. Charles Linscott (email@example.com). Students need a minimum GPA of 2.5 to transfer into the VR/AR track. To complete this program, students must meet all University wide graduation requirements and the College-Level Requirements for the Scripps College of Communication. The major code is BC5383.
In the VR/AR track in ITS you will need to complete the following introductory courses that will provide with a vision of the industry and the foundations to start creating immersive solutions in the VR field.
- ITS 2140 - Intro to Emerging Technologies (3 credit hours) (C or better)
- ITS 2300 - Data Networking (4 credit hours) (C or better)
- ECT 1700 - Digital Design for Games/VR (3 credit hours)
- ECT 1710 - Digital Design Tools (2 credit hours)
You will also need to complete the following core requirements that offer you foundational and advance production knowledge and skills in VR/AR technologies.
- ECT 1210 – Introduction to Virtual Reality Technology (4 credit hours)
- ECT 2210 - Intro to VR Production (4 credit hours)
- ECT 4440 - Games/VR Capstone (dual offer w/ ITS 4440) (3 credit hours)
Finally, you will need to select five elective courses from either our ITS degree or in immersive VR/AR content.
- ITS 3100 - Internet and Network Systems (4)
- ITS 3110 - Technical Foundations for Communication (4)
- ITS 4020 - Strategic Decision Making in ITS (3)
- ITS 4310 - Privacy in the Internet Age (3)
- ITS 4750 - Internet Engineering (4)
- ITS 4900 – Topical Seminar (3)
- ITS 4920 – Practicum in Communication Systems (1-3)
- ECT 2750 - New Media Storytelling (3)
- ECT 3220 - Virtual Reality: Cine-VR (3)
- ECT 3230 - Virtual Reality: Immersive Audio (3)
- ECT 3240 - Virtual Reality: VR Interactive (3)
- ECT 2401 - Digital Game Design (3)
- ECT 3401 - Game Development I (3)
- ECT 4401 - Game Development II (3)
- ECT 4910 - Internship (3 credit max)
All of our students are required to take a series of classes that will allow them to join the VR/AR/ITS industries with a strong multidisciplinary background that provides the skills for succeeding in a vibrant industry.
Complete the following courses:
- COMS 1030 - Fundamentals of Public Speaking (3)
- ACCT 1005 - Accounting for Business Activities (3)
- ECON 1030 - Principles of Microeconomics (3)
- ECON 1040 - Principles of Macroeconomics (3)
- FIN 3000 - Introduction to Corporate Finance (3)
- MGT 2000 - Introduction to Management (3)
- MIS 2021 - Business Information Systems (3)
- MKT 2020 - Marketing Principles (3)
Statistics (3-4 credits). Choose 1 of the following courses:
- COMS 3520 - Quantitative Inquiry in Communication
- ECON 3810 - Economic Statistics
- MATH 2500 - Intro to Statistics
- PSY 2110 - Statistics for the Behavioral Sciences
- QBA 1720 - Introduction to Information Analysis and Descriptive Analytics
Programming (3-4 credits). Choose 1 of the following courses:
- ITS 2801 - Scripting Projects
- CS 2300 - Computer Programming in JAVA
- CS 2400 - Introduction to Computer Science I
- ET 2100 - Programming in C
Area of Concentration
With approval of your advisor, complete five related courses (14 hours) outside of the ITS/ECT prefix with at least 6 credit hours at the 3000-4000 level. An Area of Concentration gives students the opportunities to pursue fields that will strengthen their future careers. Area of Concentration courses cover a variety of areas like foreign languages, communications, marketing, management. Students are encouraged to work with their advisors in the planning of an Area of Concentration early in their studies.