THATCamp participants set the agenda in the first session of the day.


THATCamp (The Humanities and Technology Camp) is scheduled for Friday, September 21, and Saturday, September 22, in Alden Library. THATCamp is a participant-driven meeting where humanists and technologists from all skill levels, disciplines, and professions come together to:

  • Discuss their interests in the digital humanities
  • Share their knowledge of digital tools and their applications to research, teaching, publishing, and archiving
  • Troubleshoot or brainstorm the solution to a problem
  • Receive feedback about ongoing projects
  • Network among fellow digital humanists

The meeting format is an unconference where session content is determined almost entirely in the first session of the first day. This spontaneous program design leads to timely, engaging topics for all involved. View the THATCamp website for the most up-to-date information. Follow along on Twitter using #thatcampohio18.


3:30 p.m.–5:00 p.m.—Digital Humanities Workshops, Alden Library 251

9:00 a.m.–10:00 a.m.—Keynote Address: Roopika Risam, Schoonover Center Auditorium
10:15 a.m.–11:00 a.m.—Planning Session, Alden Library 319 (Friends of the Library Room)
11:00 a.m.–12:00 p.m.—Session Block 1, Alden Library (various rooms)
12:00 p.m.–1:00 p.m.—Lunch provided, Alden Library 319 (Friends of the Library Room)
1:00 p.m.–2:00 p.m.—Session Block 2, Alden Library (various rooms)
2:10 p.m.–3:10 p.m.—Session Block 3, Alden Library (various rooms)
3:20 p.m.–4:20 p.m.—Session Block 4, Alden Library (various rooms)
4:30 p.m.–5:00 p.m.—Wrap-up, Alden Library 319 (Friends of the Library Room)

Program Description


#WeNeedDiverseGames: Close Playing Gender, Sexuality, and Race in Games
Edmond Y. Chang, Assistant Professor of English, Ohio University

In Gaming (2006), Alexander Galloway argues, “Video games render social realities into playable form” and “play is a symbolic action for larger issues in culture." As gaming communities and the gaming industry attempt to address the need for diversity and inclusion in games, how might we understand how the algorithmic underpinnings of programming and game design allow for and problematically constrain and recuperate queerness and difference? Or how might we unpack the ways characters of color are often rendered as either lighter-skinned protagonists or darker-skinned enemies? Central to this workshop is the definition and demonstration of close playing or critical ways of analyzing, engaging, and even teaching games to address gender, sexuality, and race in digital games.

Introduction to Text Analysis
Leigh Bonds, Digital Humanities Librarian, Ohio State University

Humanities scholars continue to make significant discoveries using a variety of text analysis methods and tools. Ohio State’s Digital Humanities Librarian Leigh Bonds will review some of those discoveries and the methods and tools used to make them. She will also guide participants through using the open source Voyant Tools to analyze their selected text. Participants are encouraged to bring a link to an online text or a text in a Word, pdf, or plain text format.


Keynote Address: Why Wait? Social Justice Digital Humanities for the End Times
Roopika Risam, Salem State University

At our present moment of crisis—environmental, political, social, educational—how can digital humanities offer us the opportunity to leverage skills in humanities disciplines to create change? Using Torn Apart/Separados as a case study, Risam discusses the possibilities that digital humanities can open up at the very moments we feel most hopeless. She further makes the case for a new approach to the temporality of humanities scholarship that can be quickly deployed in times of disaster. We have the tools, Risam argues, so why wait?

Session Blocks 1–4

Session content will be determined almost entirely in the first session of this day.

Keynote Speaker

Roopika Risam is Assistant Professor of English, Faculty Fellow for Digital Library Initiatives, and Coordinator of the Digital Studies Graduate Certificate Program, and Coordinator of the Secondary English Education BA/M.Ed. Program at Salem State University. Risam is the author of New Digital Worlds: Postcolonial Digital Worlds in Theory, Praxis, and Pedagogy (Northwestern UP) and co-editor of The Digital Black Atlantic for the Debates in the Digital Humanities series (University of Minnesota Press). She is the director of the NEH and IMLS-funded Regional Comprehensive Digital Humanities Network and co-founder of Reanimate (, an intersectional feminist publishing collective. Her scholarship has appeared in Digital Scholarship in the Humanities, Digital Humanities Quarterly, Debates in the Digital Humanities, Popular Communications, South Asian Review, and College and Undergraduate Libraries, among others. Risam is also a recent recipient of the Massachusetts Library Association's Civil Liberties Champion Award for her work promoting equity and justice in the digital cultural record. More information and her CV is available at


The registration deadline is September 14.

Register now!


Rooms are available at a discounted rate ($149.00 plus tax) at Fairfield Inn & Suites and Hampton Inn. Please note you are with the THATCamp group when making your reservation. Rooms must be reserved by Sept. 13, 2018, in order to redeem the discounted rate.


Ohio University provides parking information for visitors on the Parking Services website. On Friday afternoon, we recommend you park in the surface lot at Baker Center, which costs $1.00 per hour. On Saturday, you can continue to pay to park in the surface lot at Baker Center, or there are options for free parking in any green or purple lot on the weekend. View the parking map to see the green and purple lots.

As a reminder, the majority of THATCamp activities will take place in Alden Library (building 5 on the parking map). Roopika Risam’s keynote address will take place in the Schoonover Center Auditorium (building 32 on the parking map).

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