The Virtual Haptic Back Project: VR
Equipment
Haptics:

Our initial VHB
model was developed for a single PHANToM 1.0.

We now enable
dual-fingered (or -thumbed) palpation via two PHANToM 3.0s.

We also will use a
Microsoft Sidewinder for virtual human trunk motion.

We have recently
procured an Immersion CyberGrasp haptic glove.

We have a 6-dof PHANToM which allows moment feedback in addition to force
feedback.

We bought a PHANToM Omni for traveling demos and commercial potential
investigation
We have developed a haptic playback system
for improved training and D.O. instructor evaluations.
Graphics:
We currently use a
23” flat screen monitor for the VHB image (as seen above with the PHANToM
3.0s). We are investigating two
graphical systems to improve viewing and increase the feeling of
telepresence. Both systems (explained
below) may be adapted for 3D viewing: 1) HMD/Flock of Birds; 2) View at fingertips.
During the past 2003-2004 project year we procured and implemented a head-mounted display (HMD) system. This is a visual device, bringing the monitor output directly to the human in terms of two small screens, directly over the right and left eyes (see Figure 1). The purpose of this is to make the VHB user feel more immersed in the virtual back environment. In conjunction with the HMD we procured a head tracking device, called the Flock of Birds (FoB, see Figure 2; the sensor is on the HMD of Figure 1), wherein via magnetic sensing the computer determines the position and orientation of the human user’s head in space. We have implemented this system and use the position and orientation information to provide the user views through the HMD which are very natural, just like moving and rotating your head in the real world.

Figure
1. Head-Mounted Display Figure 2. Flock of Birds
We have become aware of a
powerful visualization tool, implemented by the Human Simulation Laboratory at
the

Figure
3a. Conceptual Design 1 Figure 3b. Conceptual Design 2

Figure
4a. Detailed Design 1 Figure 4b. Detailed Design 2
Figure 5a shows the initial implementation for the design of Figures 3a and 4a. Figure 5b shows the user’s view in the same system. The result is very compelling to the user, i.e. the user’s finger in the PHANToM thimble (hard to see in Figure 5b since it is black) appears to be actually touching the virtual object which does not exist – but it feels like it does!

Figure
5a. Haptics/Graphics Implementation

Figure
5b. Detailed View of Figure 5a

Meng-Yun Chen developed a human motion animation from
the skeletal structure up.
Other:
In addition to haptics and graphics, we use a foot switch for user interaction and sound feedback to aid in training.