Papers & Presenations UpdatesContinue


The State of Theory and Research on Entertainment-Education

Objective: To discuss the current state of knowledge aboutthe effects of entertainment-education for social change, possible mechanismsfor those effects, and the future of entertainment-education research.

Participants included:

Listen Up! Using Music to Motivate

Objective: To show how music and the music industry isused for social change.

Participants included:

Radio and Participatory Approaches to Message Design

Participants included:

Healing Humor

Objective: To show how humor and comedy can be used insupport of social change.

Facilitators: Mel Helitzer, Professor, E.W. Scripps Schoolof Journalism, Ohio University

Behind Door Number One: Television Game Shows forEducating

Objectives: To show how the low-budget format of game showscan be used for educational purposes.

Facilitators included:

Developing New Models of Audience Processes andEffects

Objective: To address new perspectives on the processingof entertainment-education content on audience members. Authors will addressthe implications of these studies for the design and evaluation of successfulentertainment-education projects.

Panelists included:

Edutainment and the Young: Don't Forget the Young-Mediaas a Vast Educator

Objective: To consider the various ways in which the entertainmentmedia and the process of learning come together within the youth culture.

Participants included:

Branding and Marketing

Objective: Techniques for expanding awareness and creatingloyalty among viewers.

Facilitators included:

Reaching Out to the Active Audience

Objective: To describe innovative ways to conceptualizeand conduct research among audience members. All three papers approach entertainment-educationaudiences as active participants in the process of health communicationand social/behavioral changes. Authors discuss how these perspectives canbe used to guide the design and evaluation of entertainment-education programs.

Participants included:

Evaluating Advocacy Efforts

Objective: To share a model for increasing commercial sectorsupport for social interventions.

Facilitator: Deborah Bennett, The Futures Group:"SocialMarketing for Change (SOMARC) Project's Media and Advocacy Training Workshops"

Interactive Software for Learning: The CD ROM onParenting Adolescents Wisely

Objective: To demonstrate how interactive video technologiescan address social problems on a large scale.

Participants included: Donald Gordon, Ph.D., Departmentof Psychology, Ohio University

Producing Audio and Video with Digital Technology

Faciltators included:

Deconstructing the Context and Effects of Entertainment-Education

Objective: To deconstruct entertainment texts to demonstratetheir educational potential. The panelists will address the implicationsof this type of anylitical mode and the findings of their respective studiesfor the practice of entertainment-education.

Presenters included:

Edit Free Radio Production

Facilitator: Esta de Fossard, Training Program Designer/Writerfor National Public Radio, and Radio Consultant to the Lyons Group

Ethics and Entertainment-Education

Objective: To address the following:"How can peoplewho produce entertainment-education materials not make ethical and moraljudgments about their target audience? Should producers make those judgements?"

Participants included:

 

This site is created and maintained by Trinh Nguyen, Communication& Development Studies. Questions or Comments? Email: tn719189@oak.cats.ohiou.edu