Papers & Presenations UpdatesContinue
The State of Theory and Research on Entertainment-Education
Objective: To discuss the current state of knowledge aboutthe effects of entertainment-education for social change, possible mechanismsfor those effects, and the future of entertainment-education research.
Participants included:
Listen Up! Using Music to Motivate
Objective: To show how music and the music industry isused for social change.
Participants included:
Radio and Participatory Approaches to Message Design
Participants included:
Healing Humor
Objective: To show how humor and comedy can be used insupport of social change.
Facilitators: Mel Helitzer, Professor, E.W. Scripps Schoolof Journalism, Ohio University
Behind Door Number One: Television Game Shows forEducating
Objectives: To show how the low-budget format of game showscan be used for educational purposes.
Facilitators included:
Developing New Models of Audience Processes andEffects
Objective: To address new perspectives on the processingof entertainment-education content on audience members. Authors will addressthe implications of these studies for the design and evaluation of successfulentertainment-education projects.
Panelists included:
Edutainment and the Young: Don't Forget the Young-Mediaas a Vast Educator
Objective: To consider the various ways in which the entertainmentmedia and the process of learning come together within the youth culture.
Participants included:
Branding and Marketing
Objective: Techniques for expanding awareness and creatingloyalty among viewers.
Facilitators included:
Reaching Out to the Active Audience
Objective: To describe innovative ways to conceptualizeand conduct research among audience members. All three papers approach entertainment-educationaudiences as active participants in the process of health communicationand social/behavioral changes. Authors discuss how these perspectives canbe used to guide the design and evaluation of entertainment-education programs.
Participants included:
Evaluating Advocacy Efforts
Objective: To share a model for increasing commercial sectorsupport for social interventions.
Facilitator: Deborah Bennett, The Futures Group:"SocialMarketing for Change (SOMARC) Project's Media and Advocacy Training Workshops"
Interactive Software for Learning: The CD ROM onParenting Adolescents Wisely
Objective: To demonstrate how interactive video technologiescan address social problems on a large scale.
Participants included: Donald Gordon, Ph.D., Departmentof Psychology, Ohio University
Producing Audio and Video with Digital Technology
Faciltators included:
Deconstructing the Context and Effects of Entertainment-Education
Objective: To deconstruct entertainment texts to demonstratetheir educational potential. The panelists will address the implicationsof this type of anylitical mode and the findings of their respective studiesfor the practice of entertainment-education.
Presenters included:
Edit Free Radio Production
Facilitator: Esta de Fossard, Training Program Designer/Writerfor National Public Radio, and Radio Consultant to the Lyons Group
Ethics and Entertainment-Education
Objective: To address the following:"How can peoplewho produce entertainment-education materials not make ethical and moraljudgments about their target audience? Should producers make those judgements?"
Participants included:
This site is created and maintained by Trinh Nguyen, Communication& Development Studies. Questions or Comments? Email: tn719189@oak.cats.ohiou.edu