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Ohio University’s Athens Campus is closed Thursday, March 5 from 4 a.m. to 10 a.m.; normal operations will resume at 10 a.m. Thursday, March 5.

The morning closure hours are intended to allow employees to make their travel plans to work ... More Information
 

Chang Liu

Associate Professor
Electrical Engineering and Computer Science,Center for Scientific Computing and Immersive Technologies
STKR 321C
liuc@ohio.edu
Phone: 740.593.1249


Journal Article, Academic Journal (12)

  • Zhong, Y., Liu, C. Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments. 1. International Journal of Virtual and Personal Learning Environments; 5: 54-72.
  • Liu, C. Source Code Revision History Visualization Tools: Do They Work And What Would It Take to Put Them to Work?. IEEE Access; 2.
  • Zhong, Y., Liu, C. A domain-oriented end-user design environment for generating interactive 3D virtual chemistry experiments. Multimedia Tools and Applications.
  • Jaber, K., Sharif, B., Liu, C. A Study on the Effect of Traceability Links in Software Maintenance. IEEE Access; 1: 726-741.
  • Liu, C., Zhong, Y., Ozercan, S., Zhu, Q. Facilitating 3D Virtual World Learning Environments Creation By Non-Technical End Users Through Template-Based Virtual World Instantiation. International Journal of Virtual and Personal Learning Environments.
  • Young, W., Franklin, T., Cooper, T., Carroll, S., Liu, C. Game-based learning aids in Second Life. 1. Journal of Interactive Learning Research; 23.
  • Liu, C., Zhu, Q., Holroyd, K., Seng, E. Status and trends of mobile-health applications for iOS devices: A developer's perspective. 11. Journal of Systems and Software; 84: 2022-2033. http://www.sciencedirect.com/science/article/pii/S0164121211001610.
  • Liu, C., Franklin, T., Shelor, R., Ozercan, S., Reuter, J., Ye, E., Moriarty, S. A Learning Game for Youth Financial Literacy Education in the Teen Grid of Second Life Three-Dimensional Virtual Environment. 7. American Journal of Business Education; 4: 1-18.
  • Nykl, S., Mourning, C., Leitch, M., Chelberg, D., Franklin, T., Liu, C. The STEAMiE Educational Engine. Frontiers in Education (FIE).
  • Schendel, J., Liu, C., Chelberg, D., Franklin, T. Virtual Gallery Walk, an Innovative Outlet for Sharing Student Research Work in K-12 Classrooms. Frontiers in Education (FIE).
  • Liu, C., Ye, E., Richardson, D. Software Library Usage Pattern Extraction Using a Software Model Checker. International Journal of Computers and Applications.
  • Cao, L., Harrington, P., Liu, C. Two-Dimensional Nonlinear Wavelet Compression of Ion Mobility Spectra of Chemical Warfare Agent Simulants. 10. Analytical Chemistry, 2004; 76: 2859-2868.

Magazine/Trade Publication (1)

  • Liu, C., Richardson, D. Research Directions in RAIC. 4. ACM SIGSOFT Software Engineering Notes; 27.

Cited Research (2)

  • Liu, C., Ye, E., Richardson, D. Software Library Usage Pattern Extraction Using a Software Model Checker. Tokyo, Japan: 2006 Automated Software Engineering (ASE 2006).
  • Liu, C., Ye, E., Richardson, D. LtRules: an Automated Software Library Usage Rule Extraction Tool. Shanghai, China: 2006 International Conference on Software Engineering (ICSE 2006).

Book, Chapter in Scholarly Book (5)

  • Young, W., Franklin, T., Liu, C., Chelberg, D. Lessons Learned from the STEAM Project: Development and Deployment of Digital Learning Games for Effective Learning Improvement. Badajoz: Formatex Research Center; 288-299.
  • Young, W., Franklin, T., Liu, C., Chelberg, D. Lessons Learned from the STEAM Project: Development and Deployment of Digital Learning Games for Effective Learning Improvement. FORMATEX RESEARCH CENTER; "Education in a technological world: communicating current and emerging research and technological efforts,“.
  • Franklin, T., Chelberg, D., Liu, C. Changing Middle School Science Virtually through STEAM: Science and Technology Enrichment for Appalachian Middle-Schoolers. IGI Global.
  • Liu, C. Chapter 2. General Resource Management Patterns. Design Patterns for Distributed Real-Time Embedded Systems, Kluwer Real-Time Systems book series.
  • Liu, C., Atighetchi, M., Cross, J., DiPippo, L., Fay-Wolfe, V., Gill, C., Gupta, P., Heightland, T., James, J., Loyall, J., Murphy, M., Neihaus, D., Rubel, P., Schantz, R., Schmidt, D., Welch, L., Zhang, J., Zinky, J. Chapter 3: Resource Management Specification and Enforcement Patterns. Design Patterns for Distributed Real-time Systems, Real-Time Systems Series, Springer 2008.; 24.

Technical Report (3)

  • Zhu, Q., Liu, C. Usability Requirement For Virtual Boat for Environmental Education (VBEE) V1.0. VITAL Lab Technical Report.
  • Liu, C., Richardson, D. Programming Languages Considered Harmful in Writing Automated Software Tests. Irvine, CA: Technical Report 99-09, Information & Computer Science, University of California, Irvine.
  • Liu, C., Richardson, D. TestTalk, A Test Description Language: Write Once, Test by Anyone, Anytime, Anywhere, with Anything. Irvine, CA: Technical Report 99-08, Information & Computer Science, University of California, Irvine.

Conference Proceeding (51)

  • Ye, X., Bunescu, R., Liu, C. Learning to Rank Relevant Files for Bug Reports using Domain Knowledge. 22nd ACM SIGSOFT International Symposium on the Foundations of Software Engineering (FSE); 11. http://dl.acm.org/citation.cfm?id=2635874.
  • Zhu, Q., Liu, C., Holroyd, K. From a traditional behavioral management program to an m-health app: Lessons learned in developing m-health apps for existing health care programs. Software Engineering in Health Care.
  • Franklin, T., Ozercan, S., Liu, C., Andre, N. The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science. Proceedings of Society for Information Technology & Teacher Education International Conference.
  • Zhong, Y., Liu, C. User evaluation of a domain-oriented end-user design environment for building 3D virtual chemistry experiments. International Workshop on User Evaluation for Software Engineering Researchers.
  • Chang, T., Liu, C., Bentz, J., Wiseman, J., Fang, Y., Copley, A., Ye, X., Ozercan, S., Andre, N., Zhu, Q. A Sustainable Model for Water Resources and Environmental Educations. American Society of Eivil Engineers; 955-974.
  • Chang, T., Liu, C., Bentz, J., Wiseman, J., Fang, Y., Copley, A., Ye, X., Ozercan, S., Andre, N., Zhu, Q. Design of A Virtual Boat for Environmental Education.
  • Young, W., Zhong, Y., Ozercan, S., Carroll, S., Zhu, Q., Liu, C. A Case Study of using a Virtual World Application for Learning. The 2010 World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010).
  • Fang, Y., Chang, T., Zhong, Y., Ye, E., Liu, C. Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game. The 2010 World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010).
  • Liu, C., Holroyd, K., Zhu, Q., Shen, K., Zhou, W. Design and Implementation of a Behavioral Migraine Management iPhone App for Adolescents with Migraine. The Second IEEE Workshop on Interdisciplinary Research on E-health Services and Systems (IREHSS 2010).
  • Bilyeu, B., Liu, C., Franklin, T., Chelberg, D. Using Games Created in Second Life To Teach Middle School Science Content. Tampa, FL: Second Life Education Community Convention (SLEDUCC).
  • Schwerha, D., Liu, C., Ozercan, S., Vadlamani, T., Neiman, L. Second Life as a Pedagogical Tool for Improving Statistics Homework Sessions. West Point, NY: American Society for Engineering Education (Zone 1) Conference.
  • Ye, E., Fang, Y., Liu, C., Chang, T., Dinh, H. Appalachian Tycoon: an Environmental Education Game in Second Life. Chicago, IL: the 2007 Second Life Community Convention (Education Track).
  • Ye, E., Liu, C., Polack-Wahl, J. Enhancing Software Engineering Education Using Teaching Aids in 3-D Online Virtual Worlds. Frontiers In Education (FIE’07): Proceedings of the 2007 Frontiers in Education Conference.
  • Bilyeu, B., Mayles, J., Franklin, T., Liu, C., Chelberg, D. Using Second Life to Create Educational Games for Middle School Science Students. Knoxville, TN: Math and Science Symposium.
  • Nykl, S., Liu, C., Franklin, T., Chelberg, D. Using Engaging and Interactive Technology to Teach Hard-to-Teach Science Concepts. Columbus, Ohio: eTech Ohio 2007.
  • Young, V., Liu, C. Student and Faculty Attitudes Towards Classroom Use of Tablet PCs. San Francisco, California: The 2006 Annual Meeting of the American Institute of Chemical Engineers (AIChE).
  • Liu, C., Young, V. Student Self-Reported Usage of Wireless Tablet PCs in Classrooms. San Diego, California: Frontiers In Education (FIE'2006).
  • Liu, C., Houdek, R. Teaching Computer Science Graduate Students Scholarly Literature Review Techniques. San Diego, California: Frontiers In Education (FIE'2006).
  • Fang, Y., Ye, E., Liu, C., Chang, T. Increasing Environmental Awareness of Water, Waste, and Land Issues in Appalachian Ohio through a High School Contest of Computer-Simulated Environmental Models. Murray, Kentucky: Proc. of the 2006 Scientific Symposium, Ohio River Basin Consortium for Research and Education.
  • Liu, C., Keesey, C., Graybill, M. Designing Effective Learning Environment in Second Life. 2006 NMC Virtual Symposium on Digital Media.
  • Liu, C. Second Life Learning Community--A peer-based approach to involving more faculty members in Second Life. San Francisco, California: SLCC (Second Life Community Convention) Educator’s Workshop.
  • Liu, C. Software Project Demonstrations as not only an Assessment Tool but also a Learning Tool. Houston, Texas: 2006 SIGCSE Technical Symposium on Computer Science Education.
  • Liu, C. A Motivational Exercise for Software Testing Courses. Florida Institute of Technology, Melbourne, Florida: 5th Workshop on the Teaching of Software Testing (WTST 5).
  • Kline, M., Liu, C., Johnson, J., Wolfe, C., Drumm, P. Mastering Case-Based Instruction Techniques in a Faculty Learning Community. session T3F. Indianapolis, Indiana: Proceedings of the 2005 Frontiers in Education Conference (FIE); 9-14.
  • Liu, C. Partnering with and Assisting Community Partners in Service Learning Projects to Tailor and Articulate Project Requirements. session F2F. Indianapolis, Indiana: Proceedings of the 2005 Frontiers in Education Conference (FIE); 15-20.
  • Liu, C., Sandell, K., Welch, L. Teaching Communication Skills in Software Engineering Courses. Portland, Oregon: 2005 ASEE Annual Conference and Exposition.
  • Liu, C. Enriching Software Engineering Courses with Service-Learning Projects and the Open-Source Approach. St. Louis, Missouri: 27th International Conference on Software Engineering (ICSE'05).
  • Liu, C. Using Issue Tracking Tools to Facilitate Student Learning of Communication Skills in Software Engineering Courses. Ottawa, Canada: 18th Conference on Software Engineering Education and Training (CSEE&T).
  • Liu, C., Wolfe, C. Project Selection in Software Project Courses. Ohio Northern University, Ada, Ohio: 2005 American Society of Engineering Education (ASEE) North Central Section Spring Conference.
  • Bryan, K., DiPippo, L., Fay-Wolfe, V., Murphy, M., Zhang, J., Fleeman, D., Juedes, D., Liu, C., Welch, L., Niehaus, D., Gill, C. Integrated CORBA Scheduling and Resource Management for Distributed Real-Time Embedded Systems. San Francisco, CA: Proceeding of 11th IEEE Real-Time and Embedded Technology and Applications Symosium (RTAS 2005), IEEE Computer Society Press; 374-384.
  • Liu, C. Teaching 'Data Flow Testing' in an Undergraduate Computer Science Course. Florida Institute of Technology, Melbourne, Florida: 4th Workshop on the Teaching of Software Testing (WTST 4).
  • Li, X., Liu, C. Towards a Reliable and Efficient Distributed Storage System. Waikoloa, Hawaii: Hawaii International Conference on System Sciences (HICSS)-38 Software Technology Track, Peer-to-Peer Infrastructures and Applications.
  • Liu, C. Supporting Cross-Term, Cross-Team Projects in Software Engineering Courses. Miami University, Oxford, Ohio: 24th Annual Lilly Conference on College Teaching, Marcum Conference Center.
  • Welch, L., Fleeman, D., Juedes, D., Liu, C. Adaptive Resource Management Services in CORBA. The Object Management Group (OMG) Workshop on Distributed Object Computing for Real-time and Embedded Systems.
  • Bryan, K., DiPippo, L., Fay-Wolfe, V., Fleeman, D., Gill, C., Juedes, D., Liu, C., Murphy, M., Niehaus, D., Subramonian, V., Welch, L., Zhang, J. Towards Integrated CORBA Scheduling and Resource Management Services for Distributed Real-Time and Embedded Systems. Arlington, VA: 4th Annual Workshop on TAO and CIAO.
  • Liu, C., Fleeman, D., Aber, E., Welch, L., Juedes, D. Model-Driven Resource Management for Distributed Real-Time and Embedded Systems. 2nd RTAS Workshop on Model-Driven Embedded Systems (MoDES '04.
  • Leal, W., Drews, F., Liu, C., Welch, L. Toward Model-Based Verification of Adaptive Allocation Managers. Proceedings of the 2nd RTAS Workshop on Model-Driven Embedded Systems (MoDES '04).
  • Fleeman, D., Gillen, M., Lenharth, A., Delaney, M., Welch, L., Juedes, D., Liu, C. Quality-based Adaptive Resource Management Architecture (QARMA): A CORBA Resource Management Service, IEEE Press. 12th International Workshop on Parallel and Distributed Real-time Systems, IEEE Computer Society Press.
  • Fleeman, D., Gillen, M., Lenharth, A., Delaney, M., Welch, L., Juedes, D., Liu, C. Quality-based Adaptive Resource Management Architecture (QARMA): A CORBA Resource Management Service. Santa Fe, New Mexico: Workshop on Parallel and Distributed Real-Time Systems 2004 (WPDRTS04).
  • Liu, C., Richardson, D. Component Interoperability Analysis in RAIC. Austin, Texas: Seventh Conference on Integrated Design and Process Technology.
  • Liu, C., Welch, L., Juedes, D. The Resource Area Network Architectural Pattern. Urbana, IL: 10th Conference on Pattern Languages of Programs.
  • Liu, C. Adopting Open-Source Software Engineering in Computer Science Education. Portland, Oregon: 3rd Workshop on Open Source Software Engineering: Taking Stock of the Bazaar, held in conjunction with the 2003 International Conference on Software Engineering.
  • Liu, C., Richardson, D. Using RAIC for Dependable On-line Upgrading of Distributed Systems. Oxford, England: The Dependable On-line Upgrading of Distributed Systems Workshop, held in conjunction with COMPSAC 2002.
  • Liu, C., Richardson, D. RAIC: Architecting Dependable Systems through Redundancy and Just-In-Time Testing. Orlando, Florida: The ICSE 2002 Workshop on Architecting Dependable Systems.
  • Liu, C., Richardson, D. Specifying Component Method Properties for Component State Recovery in RAIC. Orlando, Florida: Fifth ICSE Workshop on Component-Based Software Engineering: Benchmarks for Predictable Assembly (co-located with ICSE2002).
  • Liu, C. Platform-Independent And Tool-Neutral Test Descriptions For Automated Software Testing. Limerick, Ireland: Proceedings of the 22nd international conference on Software Engineering, 2000, ACM Press; 713-715.
  • Liu, C., Richardson, D. Using application states in software testing. Limerick, Ireland: Proceedings of the 22nd international conference on Software Engineering, ACM Press ; 776.
  • Liu, C., Richardson, D. Using Application States in Software Testing. Grenoble, France: ASE’00: Proceedings of the 15th International Conference on Automated Software Engineering.
  • Liu, C. TestTalk: A Comprehensive Testing Language. Cocoa Beach, Florida: 14th IEEE International Conference on Automated Software Engineering, Doctoral Symposium.
  • Liu, C., Richardson, D. Towards Discovery, Specification, and Verification of Component Usage. Cocoa Beach, Florida: 14th International Conference on Automated Software Engineering.
  • Liu, C., Richardson, D. Software Components with Retrospectors. Marsala, Sicily: International Workshop on the Role of Software Architecture in Testing and Analysis.

Other (2)

  • Liu, C. Redundant Arrays of Independent Components. Irvine, CA: Information and Computer Science, University of California, Irvine.
  • Liu, C. A Survey of Software Test Description Techniques. Irvine, CA: Information & Computer Science, University of California, Irvine.

Patents

  • Liu, C. Computation-Power-Aware, Dynamic, Gesture-Based Graphical CAPTCHA. 61/982,110.
  • Liu, C. Detecting deficits in cognitive function from gestures obtained from game-like tests. 62/072,079.
  • Liu, C. Gesture matching using velocity visualization as a method of improving movement control in aging and neurodegenerative disease.
  • Liu, C. Motion-Based Authentication. PCT/US2014/63069.
  • Liu, C. Multi-Factor Authentication using Secret Gesture Behaviometrics. PCT/US2014/037670.
  • Liu, C. Pressure, Force, and Moment Characteristics of Gestures for User Authentication. PCT/US2014/037670.
  • Liu, C. User Authentication System through Movement Patterns Obtained through a Touchscreen. 14/178,476.
  • Liu, C. USER AUTHENTICATION SYSTEM THROUGH MOVEMENT PATTERNS OBTAINED THROUGH A TOUCHSCREEN.
  • Liu, C. Video Game-Based Behaviometric User Authentication through Gestures.
  • Liu, C. Voice-Enhanced Behaviometric and Cognitive User Authentication through Speech Analysis and Cognitive Computing.
  • Liu, C. Touch Screening.
  • Liu, C. Touch Therapy.
  • Liu, C. Git Touch Viewer.
  • Liu, C. MOTION-BASED IDENTITY AUTHENTICATION OF AN INDIVIDUAL.
  • Liu, C. Improving Developer Efficiency of Searching and Comprehending Software Revision History Using A ThreeDimensional Software Revision History Visualization Tool.