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Seann Dikkers

Assistant Professor
Educational Studies
McCracken Hall 388
dikkers@ohio.edu
740.597.3369

Dr. Seann Dikkers is an assistant professor in Educational Studies at Ohio University. He received his bachelor's degree in education, political science and philosophy, a master's degree in educational leadership from Bethel University, and a doctorate in curriculum and instruction with an emphasis on educational technologies from the University of Wisconsin - Madison.His fields of scholarship include curriculum and instruction, educational technologies, and educational leadership. Previously he served in public schools as a teacher and principal for fourteen years. As the founder and director of Gaming Matter, Dikkers is investigating new media integration strategies for educational leadership, teaching, and learning. His work bridges pedagogy, leadership, and policy studies seeking practical solutions for schools. Projects include CivWorld, ParkQuest, History in our Hands, Mobile Media Learning, Augmented Reality and Interactive Storytelling editor (ARIS), the Comprehensive Assessment for Leadership in Learning (CALL), Real-Time Research, and the Teacher's Toolbox.

Most Recent Publications:


Dikkers, S. (in press). The Future of Mobile Media for Learning. In C. Miller & A. Doering (Eds.), The New Landscape of Mobile Learning: Redesigning Education in an App-based World. New York, NY: Routledge.

Dikkers, S. (in press). Technology for Learning: Effective and Appropriate Technologies to Support Learning, Teaching, and Leading in Education. In R. Ylimacki (Ed.), ISSLC Standards Guide.

Simkins, D., Dikkers, S., Owen, L. (2012). "Unbroken Immersion: The Skyrim Experience" Well Played Journal, 2(1), 13-26. ETC Press. ISSN 2164-3458.

Dikkers, S., Martin, J., & Coulter, R. (Eds.). (2012). Mobile Media Learning: Amazing uses ofmobile devices for learning. Pittsburgh, PA: ETC Press.

Squire, K., & Dikkers, S. (2012). Amplifications of learning: Use of mobile media devices among youth. Convergence: The International Journal of Research into New Media Technologies, OnlineFirst. Retrieved from http://con.sagepub.com/content/early/2012/02/15/1354856511429646. doi:10.1177/1354856511429646

Dikkers, S., Zimmerman, E., Squire, K., & Steinkuehler, C. (Eds.). (2010). Real-Time Research:Improvisational Game Scholarship. Pittsburgh, PA: ETC Press.

Zimmerman, E., Squire, K., Steinkuehler, C., & Dikkers, S. (2009). Real-Time Research: an experiment in the design of scholarship. E-Learning, 6(1), 119-140.


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